Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
Your work in progress and experimenting with the animation maps has been really insightful . I appreciate for sharing ! Will use that on my character as well :D
Keep going! Great to see your progress. What kind of concept process/workflow docs are you reading these days? This kind of stuff might interest you https://material.io/design/
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Almost final stage, the one I posted here already ;) And my current progress. Mainly revised the cloth material after feedback from @Neox , looking closely at some WoW assets I have in my ref board.
I aim to model my full rifle with the free time I have between classes, but really want to nail down this high poly baking process before I dive too deep into this endeavor. To begin, I started with the simple shape of the muzzle brake. I have the high poly and the low poly meshes (A & B) and I'm trying to give the edges…
Hey I was just wondering if anyone knows any excellent tutorials teaching the process of creating a high poly model and then getting the normal map from it for use with a low poly model? Ideally using mudbox and 3Ds max. Cheers in advance
More progress! Still going through the process of unwrapping and making a few adjustments to the geo as I go throughout the model but finally getting more materials on it and trying to find the right color balance. I'm limiting myself to a few materials, so it feels more cohesive throughout and only making slight changes…
More progress shots. Updated all the textures on my pear tree. No pears yet though. I was able to snap to geo, made the process a little easier. WIP for the new bark texture.