The grabdoc function under the alpha panel isn't grabbing any depth info from my 2.5 canvas. It grabs a pure white texture instead of the usual depth info you'd expect. This only happens after I've made edits with the 2.5 tools. Before making any edits, it grabs just fine. Anyone know what might be going on?
Just bought Republic commando this eve and got to play one online match. I went to eat and came back and attempted to play again and am now getting an invalid cdkey or it is in use by someone else error. Is this a known problem with this title? I'm searching for info now myself but if anyone has any other info i'd…
Probably ribbon joints will work or you can try attaching joints to a curve info node or motion path. Ribbon Joints https://www.youtube.com/watch?v=y6oHUGvbT0w Curve info https://www.youtube.com/watch?v=NYOhKeyJ9Lg https://vimeo.com/29530652 Hope this helps.
Nicely thought-out questions. You can indeed reuse normal maps, via overlaid and mirror UVs. I've collected some of that info here, plus links to many of the info provided by other Polycounters: http://wiki.polycount.com/wiki/Texture_Baking#UV_Coordinates
Awesome, thanks for the info guys. I listened to the Feng Zhu video and it was pretty awesome. Lots of good info in there to learn from. I especially liked the part about mixing two existing things into something new and not trying to over-create something.
For verts specifically you can select the verts you care about and in the channel box click the CVs (click to show) and a new drop down will appear with the vert info you're after, wait I'm totally wrong not sure what that info is it shows there?
Good idea. spent a lot of time trying to find info about my Lone druid bug. Definitely need to create something like FAQ without unnecessary comments. May be even hero - specified posts, that can be filled with useful info.
I found a few videos and a plugin that helped me figure things out. Actor tools introduction - Link Actor tools process tutorial - Link Info on using actor tools - Link Info on general workflow, not using actor tools - Link
Hi, are there any updates on baking Albedo in Marmoset with refraction included? I'm currently working on an in-game project which relies on such technique, and I can't find any info on the topic.
I did a ton of it in college. You'll want to build a little press out of a few pieces of plywood and the special screen hinges. it makes doing this stuff by hand much more manageable. the shirts we managed to make were pretty professional and clean because of it. i'm sure some small presses can be found or perhaps those…