that's because the quake 2 engine sucks - hardcoded 10fps physics - horrible c game code - horrible warpy md2 format - why downgrade when they're already using more advanced tech, i.e. md5 and q3bsp?
Not at all. But for the face it will at least do Ah-Ah-ah for talking. It will blink and be able to raise eye brows for surprised or lower them for frown. Body wise just walk, run, sit, idle, repair, and drive. Nothing fancy.
idk, they look pretty much the same contrast/saturation wise :D One thing to remember though is that most of the screens from way back where taken with crappy camera's/videocams, so some increase in saturation is expected
I didnt know Joel's shader supported opacity maps, but if you want to display the opacity map and normal map in the viewport just use a default material with these settings. http://i32.photobucket.com/albums/d3/shika01/blah.jpg
Hi everyone, I've been learning modelling for about half a year now, but I am still confused about workflow for game-ready hard surface modelling. I have seen different workflows like: 1) Perfect quad (low-poly) -> SubD (high-poly) -> bake (game-ready) 2) Boolean, quad, etc. (block-out) -> fixing & SubD / dynamesh /…
Next playable character, Rune witch. She uses blood magic to call forth power from different gods and giants. just quick Iray renders in painter. WIP Idle pose Wip Attack pose
Check the proportions of the rear receiver, looks a big squashed, magazine looks quite wide, idk, It looks nice but definitely give it a once over scale wise as I think the whole thing is a little too wide.
Hey guys, any news on the animation feature? I read through the comments but didn't get a clear answer, would we be able to showcase our character animations? Like the idle, walking, running etc. Cheers!
I have an ergonomic chair for 5 years or so now and well best 300+ bucks i spent tbh. This is how you chair: ^ i want it, idk the name though, stance angle i think.
@SupRore : thanks ! the eyes elude me , i should take more care with them are they are the windows to our souls right >.< 2nd pass. Wanted younger look, more sorrow. but youthfull ness. oh. idk. CC's!