Well i took a break for a bit played some Fable 2 and tf2 for a few hours and then came back to it and decided to redo the fur and it looks better imo, what do you think? Im pretty proud of it so far, its one of the best things ive done. Sadly its being painted at the default 810x500 because well it was never really my…
Hey polycounters! It's been a while. This piece is based on the game Hitman- imagining it to be set in the 1920s. Will be posting up more images on my ArtStation soon. Cheers! https://www.artstation.com/artist/jamesmacleod
After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
Did this pillar a few weeks ago for a class. Really stayed true to the concept as much as I could. I did the particle for the fire myself too. Trying to learn some particle effects on Unreal. Just wanted to show the pillar and see what everyone thought. Feedback is welcome. Thanks!! Concept art by Emerson…
Yep, I felt the same staring at it yesterday, Im probably gonna make some cooler presentation shots, but as far as the model/textures goes, I feel like I cant do much more.
Looking solid so far, Looking forward to keeping an eye on this one. The roof's a little tricky, but if you block out the shape and scale of the car's exterior, it should be a lot easier to get everything proportionally solid.