Hm yeah i see the problem. It appears to be the limitation of convertSelectionToContainedFaces. Ok this should work. Kudos to c.buliarca for the modified uv-to face code that i used. string $cSel[];
string $wSel1[];
string $wSel2[];
string $selE[];
string $ffObj = "";
string $myFaces[];
int $selTyp;
int $fObj1[];…
Passerby: I'll quickly link it here, and post on the voidworld forums once it's in a more finished state. https://www.dropbox.com/sh/cj1ln9dek0wipcm/tejOFD0pig (user settings) https://www.dropbox.com/sh/phscvtoeqrqna0g/FFpl0yedrD (nvil icons) Ofcourse this is in a state of development, but that applies more to the menu…
Just finished it, I would give it a nice 9. Some combat was tough, but I'm always hesitant upgrading weapons. Only one puzzle frustrated me, a poorly placed camera hid a obvious answer. (was running around for 45 min's going wtf?) Gotta slap myself for some basic Greek mythology for obvious storyline. Overall I wanted more…
Thanks for the kind words man! Yep, all done with modifiers, twist, FFD etc. I used modifier displacement based on a procedural gradient. I'm preparing a blog post with more detail which I'll finish and post as soon as time allows!
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Path deform wsm is cool to clone objects along a spline to me, for every other use I tend to go for Bend of FFDs.. Path deform wsm is also known to stretch your geometry around some crucial corners points and has poor banking correction compared to the Sweep modifier. That being said, i'm not even sure that's on topic :)
- Marriage is an outdated practice that doesn't provide a couple with any actual benefits aside from some tax benefits which can be achieved through simple common law. - Aerith (FF7) was strong but her character was too wholesome for me to want Cloud to be with her. - UE4 has an annoyingly toy-like interface.