So I'm in the process of learning how to rig, and it seems like the torso and the legs/feet of my model are working just fine, but I'm having issues with the arm. I understand the elbow probably needs a triangle in there to deform right, but I thought it might be worth pointing out just in case. I did try lowering the arms…
Hello Guys! I'm looking for some midpoly (2000-4000) european cars with interior for our game. I can pay 25-35$ for these cars if someone has some in their storage. If you can make types that i need, i can pay 40-45$. I know it's not much but it's a small team. I need cars like these:…
Good advice. I use a pen with my right hand and a mouse in the left. I love my wacom but there is still stuff that is better left to the old rodent. Tablets last for years and I have a couple of older wacom Bamboos I use for instruction. A bottom of the line tablet comes in at around 45 AUS bucks. You only need an A5…
Hi, just going to toss a method out there for probably anyone but for you specifically since you mentioned the perspective limitations. vavavoom said: You can use the timeline to stamp a view you want to be working in and always return to that view at anytime, if you are using more angular(45 degree rotation as an example)…
Dang, I was hoping you all wouldn't say that. I don't really have $800 to slap down on that program and was hoping to save off getting the 45 day trial till I had a project (or a bunch of projects) that absolutely required me to use Zbrush. I don't suppose they have some hidden away cheaper version. Or pay per month…
The improved Shape Picture UD, with the power of C++ and Qt, 3 million triangles manipulation in a few seconds. The improved Shape Formula UD, with the power of C++, 3 million triangles manipulation less than 45 seconds. (slower than Shape Picture UD because of using interpreter for decomposing formulas) Transition version…
So could someone help me in unwrapping matter? Well i know how to do it, and i already did a test UV/BAKE/TEXUTRE on a simple knife and it went out pretty good (can share few screens if you ask), but i'm not sure how to approach in making good uvs for something complex and big as this gun. Do i need to make everything in…
ok so road and side walk textures finished. I turned the uvs on the road 45 degrees so you wouldnt get that feeling of looking straight down a row or cobbles. and other than modeling the gutter pieces not a ton has changed. Next thing is going to be the back ground buildings, should have those finished for about tuesday,…
yea i definitely couldnt have played this alone. it is the typical story/side mission and dungeon repetitiveness.. but the PVP makes it awesome. the fact that you can kill anyone anywhere (except major towns/cities) is awesome. people bitched all the time about getting player killed while in a PVP server but i always…
gir - this was my favorite google analytics statistic. When I got GA my average duration was 45 seconds. I think that because all your art is on one page, and you have fewer pieces than me (I need to pare mine back too) that people really are getting a decent impression of your skill in those 30 seconds. After adding more…