Nice bug! On the wheel comments, wide arch filling tyres are common on 'German Look' beetles like: but these tend to be on larger rims, 17" or so as opposed to stock 15" which would typically be a 4 bolt design not the earlier 5 bolt as you have, which might be more typical of a 'Cal Look' beetle which suits your later…
[ QUOTE ] so its one of the higher end first acts? i assumed they were like the cheapo wal-mart first acts [/ QUOTE ] It has it's drawbacks but nothing major. I've seen $700 Gibsons and Fenders with bigger problems. The pups are strong..intonation is right on. Sounds great thru my little Marshall. I'll lower the action…
In videogames like Uncharted 4, Saints Row, Darksouls; I could see that they use a Modular character for Skins and Armors for their characters. I want to know the correct pipeline about this. My main dudes are these - Is First the basemesh and after separate every body part? - Is this similar to make blendshape pipeline? -…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
This vehicle is a star wars fan project, inspired by a variety of star wars objects, the main silhouette and design of the ship is both based of the X-wing and Reys speeder, other smaller inspirations include the turbo-blaster main gun taken from the death star and the smaller round gun located at the front of the speeder…
Hi there! I just got a new project for school and will be updating here. Any critiques are welcome! Main reference: I have a few more that detail out how the mech is made, might post them later if asked :) Requirements: Art must be packaged in UDK package that can be opened and viewed on other machines Model must not…
Ok well i'm leader of the game assyria (www.assyria-game.com) Basically if you guys could crit this: Good quality flash version of spinning: http://www.jeffgreen.f2s.com/Assyria/Lizard/Spin1.swf Crap quality gif version (for people who cba clicking the link): And a render of the wire and normal map thus far: *starts…
My name is Adam and I am a 17-year-old CGArtist/Animator For this project, I used a combination of 3D and 2D techniques. the 3D base was sculpted in Zbrush core and rendered in Blender's Cycle Render with a toon shader applied Then I went in sketched out the shape of the model and added my desired colors in Paintstorm…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
Hi guys, I am a 17 year old 3D artist who's currently teaching myself game art with help from a few buddies and I have been working on this piece for quite a while and wanted to post on here to get any constructive criticism, it would be greatly appreciated, I am hoping that one day I can land a job in the industry…