https://dl.dropboxusercontent.com/u/2904948/Tutorials/SpiderLegRig.mb This is how I would set it up. I guess it's similar to what the quote you posted says. It's a Maya 2014 file.
Yea QT designer is great, coding a UI by hand is for the birds... This blog post from 2014 has some great info that is still relevant. http://www.losart3d.com/?p=828
Also depending on the surface shape, you might try SlideKnit. https://simonfuchs.wordpress.com/2014/08/17/tutorial-adding-detail-to-your-highpoly-objects-using-the-slideknit-script/
Thanks for the suggestion Oglu. I had a go at installing the files but it seems the version I have is only compatible with Mudbox 2015+ and I'm on Mudbox 2014. Any other suggestions?
ALPHA 004 RELEASE Fixed various issues with extreme lighting. Fixed issues with OrenNayar. Triplanar projections no longer move when objects move. Added CarPaint option for specular:
I have a request - can someone save vray 3.2 3ds max file in format compatible with 2014 version? Because it was made in newer one and I can't open it.
Decided to enter the gameartisans blizzardfest. wip 01 Vrykul worgen thread: http://www.gameartisans.org/forums/threads/63594-Blizzardfest-2014-3D-Vrykul-Worgen?p=581763#post581763
Started on background - trying to make the car under 500 tris (Currently 514 with wheels, and I still need to model the big vents at the back. ) McFly is 672 tri currently.