Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…
So is Sony charging $100 to do something the owner can perform themselves? laaaaammmmme! Sony bricked my PS3 and wants 100 to fix it (I mean, you can fix a red ringed 360 yourself but it's significantly more involved)
Looks like it could be just a viewport lighting issue. What does it look like if you render the scene? When it comes to lighting you can never trust 100% what you see in the viewport, its close but never 100%.
You should try messing with the max distance value. Max distanceSets the range within which geometry is probed. A value of 0.0 samples the entire scene. For non-zero values, only objects within this range are sampled. Default 0.0.
we've got a custom arm rig consisting of bones and various helpers, and we need to scale it linearly to match real-life size (currently its around 20cm long) does anyone have any idea how we can do that? (all scale values need to be reset to 100 before exporting because the exporter doesnt support != 100 values).
Tried imposing some limitations on myself and made a low-poly model with one 512x512 diffuse texture. I wanted to keep it under 1K tris, but I got greedy and wanted fingers. Modeled and rigged in 3DS Max 2010, Textured in Photoshop CS4 and Mudbox 2010. Comments, critique? This is my first time trying a character with these…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
I saw a old post from 2010 that revealing this in this page http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ maybe in the last years something changed? Do you know a site that make this kind of official worldwide statics? what you think? thanks
? I mean I guess its possible where the texture mips or has filtering there;s a small halo. But what your saying as fact - is incorrect. Here is a plane with a 100% black to 100% white roughness texture. No feathering. @McDev Post your texture flats.
+1 000 000 That was such a horrible experience, I had edition with golden remote, I was waiting for it, I was hoping about it getting better then some moments in twilight princess and then... How it was possible after amazing Wind Waker and Twilight Princess to make such an average mediocre game?