I really appreciate all the feedback I've gotten so far. I had to quit working on this due to other commitments, but now I have some free time again. After thinking things over, I'm going to take this project in a slightly different direction. I hope to retain the feeling of the concept, but as suggested I'll revisit the…
top art comes from people who work hard on their skills. I remember AI didn't really push students a lot and there was little guidance on making a good folio, so people ended up doing this'n'that, and most folios sucked because nobody ever pushed the students. VFS however is very focused that its students work on a folio…
Cheers guys. @Mop: Yeah it's a bit boring, there will probably be something put on afterwards. Other items (such as a radio) will be done as seperate objects and placed, so I'll try ot add something to his back. And yeah, you'll mainly be seeing these guys from the front @VB: Good to see you around again . Aye, different…
Bleh. That's where you got me. What you're looking to turn off in particular is "BiLinear Filtering". (Sometimes called BiCubic for whatever reason.) If you find this option, you want to set it to Unfiltered. I use Maya, and only know how to turn off texture filtering in that particular program. And yeah, it is difficult…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Here's a tip as far as texturing goes. If you're not able to use a tablet to paint them manually, you can try using some stock images from around the web. There's plenty of sites out there that offer free stock images you can use; find something with some good cracks there and use your photoshop (or gimp or whatever you…
Hey PolyCount, I'm rapidly approaching my final year at University studying computer games modeling and animation and I'm struggling to nail down a subject for my dissertation. I've decided to go down the path of an environment artist and want my dissertation to be something that helps me in that area. Here's are some…
Ok well I'm as newbie as it gets in the professional 3D department as all the 'pro' graphic art I've ever done in the past was logos and websites, where watermarking by adding a simple layer may or may not have been looked down upon depending on the situation/client. For the past year or so I've immersed myself in doing…
"Would recommend: Military Radio Tutorial - Maya 2018 and Substance Painter - Master modeling and texturing and create a game ready Prop - Complete Edition from Simon Fuchs Handgun for Video games Tutorial by Eugene Petrov Flipped Normals - Modeling and Texturing Props for Games These are all available via torrent in case…