Someone pointed me to this thread and I wanted to share a tool Im working on for the Modo Hatchet collection that works great for this type of workflow : https://vimeo.com/198785607
Man I love what this thread has degenerated into. Basically one of my favorite topics : The Corporate Yes-Bot Mentality. A good corporate yes-bot will always answer positively to a request of "How are you doing today?" Even during the middle of open heart surgery. As we see - some people in this thread are so ingrained…
Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
I wished something like content aware fill working in sync on heigh and color channel Artomatix style Ai selection working to recognize patterns on texture images in a word something like this . Sadly nothing like those , Even the patch tool, the rare thing I still use in photoshop is not as good as in Affinity photo. But…
Interesting take. CoD was activision though. 2 main, high level dudes who created CoD left activision (IW), started their own studio (respawn), then were bought out by EA 7 years later. So that example is a poor one because they already had a successful studio to be bought out. The question was how easy it is to get to…
I'm really not fond of the checkerboard pattern at the midpoint. When I first saw it, I assumed it was a temporary texture similar to those used to check a UV layout. It really doesn't fit the model. The tall pole looks like a tesla coil, and you REALLY don't want to have different metals - and especially not patches of…
Why "game companies" "automatically "think that they have to be cel-shaded? well, take for example (as you have, obviously) alien hominid, which was first a flash side-scroller by Synj, who in turn got picked up by a game company... Does that make sense? does that tell you why it's celshaded? also: cel-shading. not cell.…
[ QUOTE ] I hope the wikipedia entry is incorrect because their roster is a bit light, no Yungsung, Xianghua, Lizardman or Cervantes to name a few, I'll pass if they aren't in there. Thanks for spending dev time on Darth & Yoda [/ QUOTE ] I'm pretty sure it also says not all the characters are announced yet... and I'm very…