I did some further research into this. It's essentially a Gaussian blur. It's not content aware, so it blurs everything indiscriminately and can cause problems with seams if you have a seam that cuts through anything with detail. If your seam is on an empty or relatively detail-less area, you probably won't notice any…
My UDK is going to poop for some reason (I need to re-install the OS anyways). Buy my idea was to take the render to texture and for each direction of a the blur (I guess 8, or however many samples you want) shift the image over a few pixels, then take the result of each shift and LERP them together with 50% alpha so if…
Highpoly looks good but really sharp at some places Your polycount is rather too low than to high. Your Scope has 8 sides, thats nothing. People would see your scope stretched all over the screen, and having 8 sides is clearly not enough by far. I dont know your intentions, for a browser FPS 6k should be about fine, if you…
I work at a call center currently so thats my 8 hours right there I come home watch movie or two with my girl. She has the same days off as me as well. Then I wake up and from 10am-2:30pm I am doing 3d get ready for work at 2:30. So I can only dedicate about 4 and half hours a day to 3d on the days me and my girl have off…
Baron, Your art looks _awesome_. I'm the project founder and technical lead for Quake2World (http://facebook.com/Quake2World). The project is 8 years old and has seen steady development over that time. We have a core team that goes back all 8 years, consisting of programmers, an infrastructure / web guy, and level…
Hey, thanks for response!!! The gradients in my normal map are not extreme if you look at them you 're definitely right, they are supposed to be there, they still come out same. Some of these gradients are there because my lowpoly parts are lying flat where there's a smooth bevel/corner and that gradient is representing…
For high poly I almost never use Bevel unless it is to create a filleted corner. Beveling becomes messy very quickly (especially in Maya) and I generally do not like losing my corners whilst modeling with smooth preview. I almost always use support edges but there have been instances here and there where I will use the…
This: [ QUOTE ] First I would like to state that I am an old school gamer, I grew up in the 8 bit and 16 bit golden era of gaming. [/ QUOTE ] and this: [ QUOTE ] one of my favorite genres which is the 3d platformer [/ QUOTE ] doesn't fit together. Every true old school gamer (8 and 16 bit) loathes 3D platformers for they…
Hey bigman!! Some tricks to improve the animation : Blink your eyes fast when it's playing. It will smooth out the movement (brain filling in the gaps), and will give yo a taste of what it should look like. Then when you open your eyes again you will see all the flaws. (stupid but it works!!) Remember that every part of…
My DJing friend asked me an interesting question today, after listening through Scenes from a memory, Octivarium, and Train of Thaught. Do dream theater record with alternate time signatures throughout some of their tracks because they have become expected to? a good example, would be "As i am" - Train of thaught. where in…