AFAIK the pose and postures don't work on Bip01, you will have to do it by hand (or using other 3dsmax tools). Work down an axis (probably her facing +Y), which I think is a 90degree rotation on Bip01. Then, just work off this as your main axis... if the rotation is 103*, the inverse would be 77*.
just re-playing Chrono Trigger on the SNES in Japanese, bloody save games are broken because the battery on the cart has run out, meaning I haven't turned of my snes in weeks. Also starting to get into "Room Mania #203" on the dreamcast. As they say, best way to emulate a dreamcast is to buy one
On second thought: (whois website) Organization: Jack Thompson Jack Thompson 1172 S. Dixie Hwy., Suite 111 Coral Gables, FL 33146 US Phone: 305-666-4366 Email: jackthompson@attbi.com Still very well could be faked information by someone. Highly illegal, but even so.
Hello @Nieb Currently you can't load a skew or offset map file into the corresponding sections of the Cage tab. Changes to the Skew and Offset Maps are now retained upon auto-reload, just make sure you are using Toolbag 308. I will add this to our feature request list though. Thank you!
Before delving deep into Fusion check out Moi3D: http://moi3d.com/ It is made by one of the developer of Rhino and export super clean meshes with N-Gons, Quads or Triangles so it's easy to retopologize them. The price is also quiete good, 300 $ for a perpetual license, still better than throwing money at Autodesk for a…
Then may i suggest that you clean up your video? There are a good few silly things happening in it. The largest is the biped jumping away from the explosion. I also suggest that if you don't have the skills, to learn them in your own time. Not be paid to. May seem forward but 30k is alot of cheese to pay for that.
14,782 tri's.....aaaaaand that's a wrap. I basically cut it in half from the original(30k) I am content with this. Thanks everyone for the advice and feedback. Next prop or vehicle I do, I will set the tri count to around 10-15k maximum for game quality as this seems to be what most people are saying for tanks and such.
Here's the first draft of "The Choice" that is not updated with spelling/grammar fixes (but it's still a point of progress). It is three hundred and thirteen (313) words over the thousand word count. Much of this is due to how much time I spent focusing on the surroundings and not on the actual story itself. Future drafts…
How important is IPS if I'm going to be sitting in the same spot while using it? What sort of contrast ratio should I go for the $300 price range? What brightness? thanks Do these specs look any good for graphic design or is it more of a gamer model?: http://www.newegg.com/Product/Product.aspx?Item=N82E16824254052
If you're using Zbrush 3 (which hopefully you are), Meats Meier put his Gnomon instructional DVD, Introduction to ZBrush 3, up on his site and on Vimeo in HD for free. Very clear explanations, and a good starting point. http://www.3dartspace.com/index.php?option=com_content&task=view&id=304