All but 15 staff expected to be laid off as Ken Levine refocuses on "a smaller, more entrepreneurial endeavor at Take-Two." http://www.irrationalgames.com/ Best of luck to those affected, sure you'll get snapped up by another studio in no time :(
Anyone else looking forward to this remake? Comes out on wednesday, only $15. I like the fact that they went the metroid/castlevania route with interconnected levels and upgrades. Looks good http://store.steampowered.com/app/235210/ Famitsu scored it 9/8/8/9 [34/40].
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
Hi, Whenever i choose to use FBX (as in your mesh preperation Video) its offset in DDO. It no longer is at 0,0,0 but somewhat offaxis, anyone has the same experience ? OBJ works btw. and tested FBX 2013/14/15/16
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
The Cartoon Art Museum is worth a walk around if you're nearby, too. It'll only take 10-15 mins to see everything in it - it's pretty small - but it has some neat original cells, sketches and character sheets.
ok,, first off if you want to be a super douche with a dick twisted up his ass just don't post, then you may actually realize that being an asshole isn't necessary especially when the kid is 15.
What acc said. Actual overall weight isn't as important as bodyfat ratio. If you're 227 but only 12-15% bodyfat, then you're rocking hard-core. Just try not to go too far below 5%.
Just started on this dragon 15 minutes ago. :D It's based on Haku from Spirited Away, here's the ref and crappy sketch. It's also in time for chinese new year so I figured I'd combine the two:
My process was a bit different, I did a smart sharpen 100%, then copied the layer of the texture and applied an auto contrast, set the layer style to color dodge and turned down the opacity to 10-15%. Glad to be helping ^^