Then get started on that sniper rifle bake :) And there are some youtube vids floating around on it, basicly where the shells eject is also where they go in. ---- Progress on the texture, some parts still untoched, but found it a good time to post. edit: changed images to links…
I know people love the lore, but it seems a weak excuse for sub-par gameplay. Questlines that are entirely conversations with NPCs all standing in the same room and there are no choices being made by the player is not exactly engaging. People are free to enjoy the game and the lore; I'm just saying this for the people who…
Most people get it wrong though when they talk about good and bad AI, the bucket on head is a side-effect of much better AI, where crimes committed are the ones the npc will actually see, and in this case a bucket will actually block his eyesight and preventing him from seeing it. Proper scripted behavior could've…
Hey guys! Here's my contribution to the art dump and Far Cry 4! I did the weapons on FC4, this time I had a someone (John Zhang) alongside me to help with a bunch of others (autocross, harpoon, guided rocket launcher, etc). All FC3 weapons were kept and upscaled to 2048 for NG. There's about a dozen+ new ones. Also Toronto…
Aww, totally forgot about Backwater Gospel! In a similar vein, here's a couple of my favourite painterly cg shorts: [ame=" https://www.youtube.com/watch?v=hVIPxd5v6P8"]Salesman Pete (HD) Ordinary Guy Saves the World (FUNNY AWESOME ANIMATION) - YouTube[/ame] [ame="https://www.youtube.com/watch?v=6BBPaRWvT18"]Meet Buck…
When I talk with people which are not game-devs or artist they're are like "nah, candy looking" for most stylized games. I think most people don't appreciate stylisation put into some game and just prefer realistic looking. Thing brings us to triple AAA, which requires big audience and they "care" about typical man's…
Hello, I haven't read through the entire thread yet but there's lots of information. I would like to try to revive it as well. I am getting into 3DCG just to create this type of style, I'm currently using blender and MAX and purchasing Pencil+4 soon I believe technology, or peoples skill, have advanced recently allowing…
Don't use posemaniacs. Use real human ref. Harder to find, but 3D models are not accurate. They do not deform correctly nor do they have physics or weight, plus you're totally flattening out stuff that's in perspective because of various factors, but lack of proper depth perception is probable one. Pixelovely has a…
I'm actually getting a friend of mine in contact with writers for tips on getting in (She has a degree in english, and has been working at a publishing house for a few years). First and foremost, you have to be really good. And you have to have a huge portfolio of samples. A few of the writers I work with actually started…
Got the game early. Roommate beat it last week and I am maybe 25% in. Game is FUCKING GORGEOUS! My god is it pretty! The lighting and shading is fantastic. Seeing the metals shine, the cloth look fuzzy and the plaster/rock walls be totally flat and not shinny is amazing! Atmosphere and lighting are great. There are no…