I decided to create an animal companion for her, a yak that carries her table along with some supplies. Very rough blockout, trying to figure out where I want to go with the style and the fur. At this point I'm just rolling with it. Later I discovered I didn't like that you couldn't see how the body was constructed and I…
You've got way too much reference man, and too many different kinds of fabric between them. You might think "a wrinkle is a wrinkle" but that's not really the case, different fabrics fold in different ways with the most important idea being that thinner fabric tends to have more creases and sharp edges and thicker fabric…
You've got a strong yellow wash to the scene. It really kills the depth and color, feeling like a thin film over the image. Below I've white balanced it to get neutral colors and then brought the image into a full black-> white range, adjusted the curves some and did a final gamma tweak. This is important because our…
Fair enough. If that was their intent, I guess they nailed it. The graphics just don't sell me on the game - or repel me. I'm completely neutral on them. As an artist though, some stylized and themed artwork will move me a long way towards opening my wallet. And my point on the UI still stands. Tiny. Please developers,…
Found a backup from April 2015. We can't add it back to the forum, since the new forum has a limit on the number of characters in a single post. The census is 10394 characters too long. :neutral: So I started a wiki page. http://wiki.polycount.com/wiki/Polycounter_Job_Census It needs some formatting love, but it works. At…
I do similar kind of work a lot. I never use perspective match, it's just not worth the effort. One way to handle this is to make a rough framework first, and scale/tweak it to roughly match the proportions. This is a throwaway model, used as a reference when making the actual modular pieces. One thing going for you, it…
So to answer your questin, its something to do with the nature of your texture - not yours but the shapes that you have. That road thing doesn not have recognizable details along the mesh edges or along the path shape and therefore you see the distortion much less, but it still occures. If you would have like a railing…
Hello everyone, I made more progress over the long weekend. I touched up the wood texture a bit, but decided to put it on hold and paint the brick sculpt I did a few weeks ago. I liked the color variation, but some of it doesn't fit with the original concept art, so I am going to go back and change the blueish grey stones…
Why is the wood reflecting blue? There was this widespread idea before people started to adopt pbr shaders that you need to reflect the inverted color of the diffuse in order to get neutral highlights, but it was always incredibly wrong. If this is what you've done you'll want to remove that and set the specular to a…
I'd say you're free to use the "Natural" 45 degree arms pose unless the person rigging it says otherwise. From a rigging perspective there are some benefits to the T pose (e.g. when retargeting via HIK a T pose is preferred while characterising for consistency and if you're building a custom rig in Maya then you need fewer…