Hi there! I'm in search of someone who can assist me with character and environment concept work for a game I'm making in my spare time. The game is heavily inspired by the early Paper Mario games. A huge plus if you have a penchant for JRPGs and/or Nintendo style games, as well as having versatile experience (artwork for…
It's not a snapping turtle nor a dragon but the name SnapDragon sort of stuck when I was first conceptualizing him. It's actually based on a sulcata tortoise. Others will say don't do your own concept but screw that! I always loved the mix of stylized shapes mixed with realism and would love to see more of it in media. I…
Still not on par with the features in Marius's modifier...yes it's a quad chamfer, But Marius's script offers numerous ways to apply and manipulate the quad chamfer that doesn't seem to be in the default max.....
A model of a dragon based on Marco Espinosa's incredible design 48K Tris 1X4096 Rigged in Maya Concept Credit: Marco Espinosa Check it out here as well: https://www.artstation.com/artwork/48lPe2 Credit: https://www.artstation.com/artwork/b6l3n
if you can read german there is a case called "marions kochbuch" http://www.heise.de/ct/07/14/080/ http://www.tutsi.de/marions-kochbuch-wieder-abmahnungen-fuer-tolle-fotos/2008/09/12/tutsi-blog-aktuell/ http://www.blogtotal.de/netzwelt/180-euro-fuer-eine-schuessel-reis/ it basicly is a website about recipes with some good…
Cut my modeling teeth on this one, when there wasn't much else to self learn from: Polygonal Modeling: Basic and Advanced Techniques - Authored by Mario Russo An example of his work - "The Gates Of Hell" EDIT: You might want to also check out our Sub Division Modeling thread sticky'd at the top of this page: How The F*#%…
I'm in the same boat as most... I, somehow, missed Monday's 2 hour episode (somehow = playing Super Mario Wii...) and can hardly bring myself to go online and watch it. Everything is in so many places and what made it so good in the first two seasons is almost totally gone. I'm forgetting where it's even at... I want to…