Ha ha my name is Eric also. Sorry ahead of time if I am hijacking your thread adamBrome's. In layer styles you can copy and paste layer effects by moving your mouse cursor over the layer and hold Alt & then drag copy that layer effect aka layer styles to another layer. Currently it has a little "F" on the right of your…
Just use another packed texture in the same way for additional layers, and plug them into the additional sockets of the Layer Blend node as before. So two textures for your overlay materials, you can use six layers (R+G+B+R+G+B) if you don't use the alpha of those textures. The hard limit is the texture sampler limit,…
Anybody can teach, but to be a good teacher -- that's something special. Like anything else, you have to really care about what you are doing, and strive to be the best at it. I think OP asking their prospective students what challenges them is a sign that OP is serious about becoming a great teacher. Sometimes the way…
Can't hide from the center anymore, but I have some forms below that inspire me to NOT deform the clean forms into skewed elastic ones. So I add some edging, detail the center a little and throw in some eye piece cylinders I had from a kitbash layer. I also knock out a ceiling piece, nothing too fancy other than the clean…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
Baked out the Light Gradient Map. Moneky Wrench added. UVs adjusted and mirrored when appropriate. Added more resolution for the shoulders, etc. NOT SHOWN: Slapped on the Color Balance Adjustment Layer in Photoshop to literally add colors to the shadows and adjust my highlights and midtones. I'll save that for later since…
-Did you use a specific background terrain texture for your terrain layers(do not use your closerange diffuse)? This is roughly the color you want for your close range diffuse. -Did you export your close range diffuse map as Crytiff Terrain? (not terrain high passed unless you highpassed it yourself before saving it) This…
Yeah, like nDo has a zip layers/group function so it isn't destructive as you can unzip and make changes if you later need to. Having a lower working res is a good option too, but you really need the full resolution for doing the small details. I also noticed quite a big difference in quality between 32bit and 8bit for…
@Ashervisalis thanks! Glad you like it, I will keep updating it. Here is week 4 In this week we were focusing on the shader creation of our rocks. I wanted to experiment with the new experimental feature that was released in Unreal Engine 4.19 called Material Layers. We also needed to create rock pile assets to help smooth…
Update! Added a top layer onto my ice shader, which I further adjusted. Added a new mesh for hanging Ice spikes, which is still a WIP, going to add a lot more finer detail to the mesh later. First going to sculpt some rocks as these are going to the most space in the scene. If you have any questions on the materials or…