Update torso is starting to get there gonna play around with diff horn ideas after i get arms and legs modled also gonna get some more input on them on later today
I'm nabbing the CK set from the previous page. Won't get around to it for a few weeks since I'm going out of town but I will get it done quickly when I get back.
Just realized that I told Burke to get the F outta town, without realizing that it's his house down by the bomb... and it's got a 100 lockpicking skill to get in.... DOH! Any creative ways of getting in there?
Get some antialiasing in there. What engine is this? And/or fade from the close-up model to a lower LOD model as you get further away, one that's simplified or even a plane if you get far enough.
Anyone whose work has issues with browsing polycount needs to either get a different job or get everyone at work to chill out... or you could GET BACK TO WORK YOU DAMNED SLACKERS!
Doesn't Twitter keep getting nailed by bots with bogus links to virus feeding pages? http://www.pcmag.com/article2/0,2817,2345569,00.asp I'm sure as with everything that gets popular it will get hit harder and harder.
i seem to get a black screen(in the preview window ) which hinders me from seeing it i have not been able to get this macro to work can one post there setup on getting this to work ?
Getting to the finished state for the ArtWar 3! I chose the colours from #1 and am now trying to get the final product in substance. After that I will pose it out and get some renders going!
It gets saved when you save the asset or when you "save all", there are no more packages. If it does get compressed you can always "reimport" to get back to an uncompressed state I believe.
don't worry, the issues are getting sorted out. right now you get the new front page if you go to polycount.com, but you get the blank "web shell" page if you put in the www.