Heh, that's really cool. It seems to have a lot of what I loved about the old Battle Toads and Double Dragon games, and improves on that. Ah... fond memories of grabbing my friends, and flinging them off the side of a building to their death.
Hello folks, Just wanted to share with you my experimental thing which I have built last week. It's Arduino Uno connected to USB (Serial Port as communication) and ordinary slider pot which I bought from China for $0,9. I made connection between the Arduino and 3ds max to control some max properties. Only disadvantage…
Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
Indeed, texturing is one of my weak spots. Thanks for the video, it will help me a lot. One of the problems is that I need to provide such mask maps, which will be looking good by default and after you tune them in-game via customization system. Maybe the player would like to drive a pink vehicle, or colored into their…
Someone pointed me to this thread and I wanted to share a tool Im working on for the Modo Hatchet collection that works great for this type of workflow : https://vimeo.com/198785607