-Did you use a specific background terrain texture for your terrain layers(do not use your closerange diffuse)? This is roughly the color you want for your close range diffuse. -Did you export your close range diffuse map as Crytiff Terrain? (not terrain high passed unless you highpassed it yourself before saving it) This…
Yeah, like nDo has a zip layers/group function so it isn't destructive as you can unzip and make changes if you later need to. Having a lower working res is a good option too, but you really need the full resolution for doing the small details. I also noticed quite a big difference in quality between 32bit and 8bit for…
I mentioned a new face construction method- I'll detail it here while I work on stuff. Holdout! Holdout shaders are my new best friend. If you aren't familiar, an object with a Holdout shader will make anything behind it transparent, like a 3d cutout. It's subject to face normals, which allows for some fun tricks that I…
@Ashervisalis thanks! Glad you like it, I will keep updating it. Here is week 4 In this week we were focusing on the shader creation of our rocks. I wanted to experiment with the new experimental feature that was released in Unreal Engine 4.19 called Material Layers. We also needed to create rock pile assets to help smooth…
Update! Added a top layer onto my ice shader, which I further adjusted. Added a new mesh for hanging Ice spikes, which is still a WIP, going to add a lot more finer detail to the mesh later. First going to sculpt some rocks as these are going to the most space in the scene. If you have any questions on the materials or…
Here some screenshots, wireframe and PSD layers, I reuse parts of this model on other spaceships (similar to the guys who works on star wars models) if I will have to create unique stuffs for every ship I will spend much more that 3/6 days :) I usually start in Photoshop drawing lines (Hull plates) later add some scheme…
Here is this dude I've been working on for about 4 weeks now. He is not ready. The textures are very clean at the moment so I'll come back later and add another layer to them and also try to help some with the material definition. The whole concept is inspired by Assassin's Creed Black Flag and certain characters from the…
So I got rejected... again. Seems to be the norm. Anyway, I wanted to touch back on the BumpOffset shader stuff. I tried it and got it working but the results were grotesque - distorted and blobby, like a gummed-up layer of clear rubber cement over everything, instead of sharp and clear. I'll try and post a screenshot from…
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!