Right, in every area that you see any significant waviness in these models it should: A. Be a relatively unimportant area/Never ever be seen in FPV. B. Actually look good from many angles in third person, but this is moot anyway because the game uses separate LOD models. Simply put, you would absolutely never notice this…
I thought that tree looked familiar hahaha.. I remember the trees from your other thread! I agree with what Warotic said about the white tree. I would try painting details as if the top layers of that bark have peeled, showing different shades of bark. Also the pathway seems to have patches of stones separated by a big…
I love this concept and I think you are really nailing it! I would definitely go for option A, since it has more controlled values and looks more painterly overall. When I now see the option B again it seems too noisy. I also like the color palette in option A better. Here you can see how the values in option B are all…
Ya, we're aware. One of anti-spamming measures was to create this new type of Usergroup that you are all apart of, and spammers are not. When a member first registers, your first thread has to be approved. Let's call this 'Group A'. Group A does not show up in the Member List, but does in the overall count. Once your first…
Hi, Another daily update. Got some changes done on the ocean shader and got a first pass on the treasure chest. After my first post, polycounts where requested and now that the models are final I'm happy to oblige. So here goes, in tris: Anchor 1654 Rock Group 1905 Rock 768 Wall 990 Treasure Chest 1728 Island 2380 Palm A…
Please keep in mind hardware limitations. You`re dealing with a handheld device with a less than capable graphics card. You have severe bandwidth and pixel pushing power. You need to be wise on how you assign materials. For example, bunching texture's (atlas) isn't always the best route :: Object A, B, and C all have the…
Hello! Tunnel Vision Games is an indie company working from Denmark. We are currently developing Lightmatter, which is an atmospheric first-person puzzle game where shadows kill you. The game is made Unity and will be released on PC later this year. https://www.youtube.com/watch?v=pJewYw6Jk0w We are looking for a strong…
Because I am learning and working on so much different stuff these days, I have decided to make a general thread to post my progress. As always feedback and comments are greatly appreciated. First up is the hammerhead concept B And the modelsheet wip for the rough 3D version. Starting this wip, the name hammerhead came…
Hey all, my name is Andrew B. Chason, I come from several various art feilds. You can check out my stuff at http://incomitatum.deviantart.com I wanted to introduce myself since I will be trolling these boards for help, and to show off my work, and all the stuff that you all do here currently. That said,…