As promised, here is a little plane I made my first semester at Digipen (October 0f 2003). Good things? Bad things? Open to criticism. I textured it with two different maps. I now realize I could have made them on 256, opps. Ignore the cheesy background map! They are not great, I know, but I am still learning. Not to…
Vertex color could improve this a little :) It should also save some texture space. From what I know the DS can handle 512x512 textures but most of the time you won't need more then 256x256 (and this just for backgrounds and maybe characters) because the screen resolution is smaller then 512 :) DS also has less colors then…
Just finished my Ect-OH goggles. I'm not going to have time to put it in engine...thought i'd throw it up here. There is a grey version and a green. It does fit the medic face but it looks cooler on the forehead. The texture is very simple, it's really all about the ao. Poly count is slightly over at 820 and 256 texture.…
7 years ago. Hmmm.. I would have just graduated from High School. The closest thing to modding I was doing was making Doom maps and replacement textures and sprites. Made some Zelda themed stuff, as well as Mega Man, junk. Nothing of that time has survived other than 3 star wars themed textures made for the original Quake.…
Please, excuse the Hi-jack here, but have any of you guys used gba roms? I just discovered the use of a flash card and usb cable and how easy it is to load several free gba games onto one temp. flash card for gameplay. And they run somewhere from 59.00 (256) to 94.00 (512) us dollars. Of course that is assuming any of the…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
I7 950 12 gb ram Palit gtx 560 ti 2gb ver The only issue I typically have is texture related alpha clipping in the viewport. Various driver updates and sp2 got rid of the problem of random mesh transparency with more than 50k tris in a scene. I got the uv snapping bug once, but a reboot quickly fixed that. I've only had…
@vikk0: There seems to be a little bit of 'distortion' (for lack of a better term) near the end of the sword that isn't in the concept. There are some other differences, but I imagine that they are your own take on how the shapes should be/preparing for easier retopology. Regardless, it is looking great and I'm sure you…
I think he clarified his point pretty well. Stephen asked "well if no one follows their passion then...", Mike responded and reiterated that he is not saying everyone shouldn't follow their passion. Its not circular, if he's not talking about people with the ability to progress then there's little point in bringing them up…
If you cant find real references for this kind of armor then look at films and games, lord of the rings or ryse son of rome should give you something to use. heres a google search for elven armour, it looks similar.…