Well, Halo 2 is the sequel to the (IMO awful) only game the XBox had for a long time. HL 2 is the sequel to the mst popular online game available... I'd bet on HL2 since the XBox has a smaller userbase (GTASA was on the PS2 which outsold the XBox by about 250%) and because of the CS junkies. I don't have an XBox so I'm not…
That is what I mean by a fixed income. What little social security you get might cover food for 2 out of the 4 weeks out of the month. But they don't allow for cost of living increases. Also same for retirement funds and pentions, it is a fixed pay out price and not going to go up. The inablity to make more money as things…
Hey guys thought I would point out, in case any of my fellow Australians had missed the news, the Public Consolation Document for a discussion on a R18+ rating is now avaliable for download here (on the right side in the orange box that says downloads). http://www.ag.gov.au/gamesclassification Its essentially a super easy…
I don't want Vista. I want to wait for at least direct x 11 before upgrading. Can I get by in the meantime with upgrading to 2 gigs and a 10.1 512 dx like a 3850 agp card for a total of about $250 to slug along with content creation and being able to experience new games (minus official dx10 support)? For the next year or…
I've been using the Nvidia 970 which has proven to be a very unreliable GPU in substance painter 2. Something to do with 500mb of it's 4gb ram being absolutely useless. Anyway, I digress - Can anyone here recommend a better GPU with 4gb ram or more for £250 or lower? I've picked out a few myself but I want to hear what you…
Hello, so after being a hobbisist for some time I've began offering my services for compensation, usually put the price low such as $250 for a character model, textures, and rig. But do you think the skills are up to par, or is there any areas that could use improvement? I would like to do this full time. What I am working…
awhile back there was a program one of the artist here had to train new artist. it was like, make a model each day that is hand painted with color map only and uses 250 or less triangles. Seemed to have good results and makes sense to me as a training regimen. Keeps the technicals dead simple and allows lots of iteration…
but so far zbrush has always been free in updates. for my personal license, which i won in 2004, i didnt have to pay a single cent. but even if i bought it back then, that would be 16 years of usuage now. at it's current ~900 USD that would be ~60 Dollar a year, or 5 dollar a month so far. considering that and that i do…
Here is my set up. Mental Ray Rendering. I have a skylight in the scene. I have a ambient occlusion map on the model. Within my render to texture settings, what type of map do I do for a ambient occlusion map? Because within the ambient material theres the settings for the AO but then if you choose ambient occulsion within…
I really like the unity engine but I can not teach it as it does not come with stuff like shadows amoung other things unless you pay for it? And with 250 PCs we would need a lot of wonga. Here are a couple of articles on the project, anyone got anymore juicy news on the subject? I would Love to know how much this cost…