I've been working on the hard surface option. I put a red arrow in the smaller shots to show where the initial shot is taken from. Decided to take it in a mid 1900s look based on the silhouette in the doorway and the look of the props spread about. This is the moodboard I'm using to determine the look of things. I want to…
Basically what Shrike said. If you are opting for a Soviet AKM (or Polish - early version is more or less the same thing), the one on wikipedia doesn't have an original furniture - it's supposed to be laminated wood, not plain wood. If you want to be thorough, here's one of the most detailed sources on the subject:…
sneak peak of the horror that was originally there: Arsh: Yeah we've got about 1900 sq feet finished space in our house now, you dont even what to know what we paid for it. It will be office space for me/my wife, along with a living room/den type area. Maybe a bar somewhere in there. We've got some tiny bedrooms that that…
I experienced the very same issue, but I thought it was because of my relatively old graphic card, a GeForce 7950 GT, even if it sounded quite strange, as UT3 (a fairly larger amount of tris than 1K) runs very smooth at maximum quality. I know Photoshop is OpenGL based and my card was not even supposed to work with it…
Here is a small update: (I worked in a german print format DIN A3 (Poster Size) But focused the main details on 1920 x 1080px) Its just a small update: I fixed her proportions a bit (the waist and the arms) Also the gold seen in the colored concept will be removed mostly. Thanks for your feedback guys! Its always…
Hi, we are testing it out at our studio, but both me and another person are getting a fatal error that does not make sense. Lys Fatal Error OpenGL shader errror. Please make sure your graphics card supports OpenGL 3.2 and GLSL 1.50 or later. We both have 7900 series AMD cards which supports 4.2 OpenGL. I'm going to test it…
I don't think it's going to unseat Max/Maya/Modo any time soon. I have a couple of interesting articles bookmarked about how Guerilla Games used Houdini during production of Killzone 2 and 3, may shed some light on common uses of the software: http://www.sidefx.com/index.php?option=com_content&task=view&id=1454&Itemid=68…
I've decided to go back and rework a model I started quite a while ago. I'm aiming for a photo realistic look with the final renders, and so I'll use a combination of photograph textures and customized shaders. The model is an early 1900's Victor Victrola gramophone. The original version was very clean and lacking in…
Thank you for your comment, mikhga! :D I'm just starting out and I am to experiment and refine to find the perfect look. The desaturation and grain is there to get a sort of old timey picture feel (The setting is kinda 1930's, you will later see) but finding the balance is definitely a thing. This is THE perfect forum to…
The lift musak (same tune as the shawshank redemption used if i'm not mistaken) was a nice touch and definately placed the game in the 1930's for me. It'd be cool to think that these kinds of subtleties are littered thoughout the game. The trailer definately gives the same feeling i got when watching Thief2/SS2 for the…