Hey, this looks very cool! Do you plan on releasing the showroom itself, or putting it for sale? I'd be interested in having a cool looking plug and play scene to showcase my models inside of UE4.
I would remove the filtering, I dont think that it really adds anything presentation wise. I would also make sure that only your best pieces are being showcased. Hope this helps
yea Pointer thats what i was thinking too. really its not meant for a high poly showcase so its not that big of deal, i thought i might just dable with mudbox for once :)
Also see the Zbrush classroom videos. Free, and high quality, right from the source. They don't cover game-specific workflows, but they're the best at showcasing Zbrush itself. http://pixologic.com/zclassroom/homeroom/
thankyou , but is it of a professional wuality level? Is it good to use for portfolio pieces to show off my abilities? What else shoudl I furnish that with or how shoudl I organize its showcase as PF thing?
looking great. design is good too. may be you want to work on little stable pose. It will showcase your model in more proper way. (Just my thoughts ) :) looking forward for next progress.
This thread's been moved to Technical Talk. Pimping & Previews is where you showcase your final or work-in-progress 3D game art. Technical Talk is more a place to ask technical related questions.
cool! i would remove some of the wip's though, like the female base like model. but since its not for a job or something you could also make it just a showcase of all your art.
I've almost wrapped up the practical part of my major project - still subject to some extra animation and water flow manipulation. Here's little showcase, but if you would like to see the full breakdown then you can here: ArtStation - ArtStation - (WIP) Technical Project - Realistic Organic Diorama with Dynamic Seasons…
Start by posting your work in progress shots in 3D Showcase, and keep posting updates as you progress along. Tons of good resources out there for self-directed study. For example: http://wiki.polycount.com/wiki/Roguedevelopmentdiary