Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…
3D Props & Weapons Artist Portfolio: https://g-3l.artstation.com/ Contact: DMs or gggl3d0@gmail.com Hi! I'm a 3D Props and Weapons Artist with over 8 years of experience creating game-ready assets for indie games, weapon mods, and various real-time projects. Skills: Hard Surface Modeling Texturing (Substance Suite) UV…
have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help
For those of you who are confused, here is a basic shader that you can use to get your foot in the door for physically based shading. As you can see, it doesn't even cost much more instruction count wise then the dreadful default phong shader. To make it easy to implement and re-use I suggest you do as I did and implement…
http://www.solar-fissure.com/te-mod/1h.jpg http://www.solar-fissure.com/te-mod/2h.jpg http://www.solar-fissure.com/te-mod/3h.jpg http://www.solar-fissure.com/te-mod/4h.jpg http://www.solar-fissure.com/te-mod/Wires.jpg Still working on a lot of the chest and stomach area, but it's progress and a great learning experience…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
quite often if i cant find the right images via a google search i'll go to amazon because they always have hi-res images and good profile shots. right now i need references to model a pair of mid-top sneakers so im using these iamges…
It really depends on the job you are applying for. We look for heavy experience in senior and lead applicants (as well as amazing artwork). With that being said, for associate or mid level positions, experience becomes a little less important. We have hired many artists right out of school, from art contests and the mod…
Thanks Twolisten! Some more of her earlier designs she had ear piercings, but I thought to take them out since I felt they were gimmicky. I can put them back in. Siraea: Welcome to polycount! Not a bad start at all. Some of the body flows a bit strange, but what you have here is a good foundation for later designs. Here's…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…