@KDR: Yeah I tried that, but the horrible controls, and the ofter over simplified gameplay made me quickly remember why I hate console FPS. @FoeHammer: Interesting that you mention that game, since it is the exact opposite of what I am talking about. I think it was one of the first games that really required to have at…
Pretty straight forward but your right. I have seen people suggest advice to these guys regarding marketing elsewhere they straight up ignored it. Your game isn't going to just magically receive funding because your game looks great and you have industry experience. You only receive 20% of your funding usually from…
Honest query! if it's... so as a hard surface modeler, I'd also want to see this tool's functionality demo mechanical objects as well rather than just figurative UVW operations, your product page for this app currently displays?
lot of fun designs. it's kind of depressing to see such amount of work not put to any use. but at least the artist can show it off and i'm sure it was fun to work on. i wonder if the assets could ever be sold in any capacity? anyway, glad it could be shared
i think some people equate good, thought provoking games with independent games. and for some reason, they also think that independent games shouldnt make money just because theyre labeled indie. and if a game does make money then theyre sell outs. IW found a system thats fun. thats what games are, they let you have fun.…
Edit Poly/Editable Poly do not support fins, which are non-manifold meshes. Edit Mesh/Editable Mesh however does support this. So that might be the problem. If you only work in Edit Mesh, you can weld and it should stay that way. But if you convert to Poly or you export/reimport the model, it'll probably be split again.…
Some may or may not remember me posting this cat eons ago but I'm working on it again in earnest, now moved onto texturing. I got the initial blockout of colors and stuff done but I am at a loss for how I should proceed. The biggiest issues I am having trouble transitioning from blocky colors and tones to having the look,…