There's a relax brush that might help. If you've got both available it's usually quicker to perform the peels in max and the rest of the work in Maya though
Well I always enjoy to hear fan renditions of game related music, and im not talking about people who just remix midi's So figured To post up a few awesome game related bands I know of /listen to Duane & Brando [ame] http://www.youtube.com/watch?v=bTCe_0KxK2w[/ame] The Megas…
3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…