Often times I get asked about my style, "How come you stick poses?" Answer: I believe that there is a distinct difference between Disney's 12 principles of 2D Animation vs. The 14 Principles of Game Animation. DISNEY’S 12 PRINCIPLES OF 2D ANIMATION Stretch/Squash Arcing Motion Anticipation Secondary Animation & Tweens…
BACKSTORY: In a time long forgotten -much as he was about to be- a man hunted in a dark forest for any signs of life. Life he would snuff out in order to provide for his beautiful wife and little girl. A loud crack ricocheted through the dark trees. His snare had sprung, trapping a hare in its grasp. He stared mercilessly…
Hello - I think the biggest paradigm shift lies in the fact that Blender will force you to work on raw sculpts as opposed to working with levels of subdivision. There are two performance reasons for that : 1 - Blender is not able to edit/deform/manipulate models as dense as what Mudbox or Zbrush can do, and 2 - while…
Cool tip SuperOstrich. Anyway, I highly doubt those normals above were generated from high resolution models. The hard edges within the pieces are a bit of a sign. rawkstar would know for sure, since he did some freelance for them for the expansions. His stuff is way nicer than their own though. I actually wouldn't look…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
Long
gone are the days when rendering limitations forced video game artists to focus
almost exclusively on hard surface design. Game environment designers now need
to know their deciduous from their evergreens, as a push for ever richer and
more believable digital worlds puts a firm focus on visually immersive plant
life.…
Really cool cycle man! Once crit for you - when he leans back and kicks his left leg out, it feels a little forced. I think he should start leaning back earlier so his balance is off and then his feet catch up. Nice work though.
Yes, a screenshot and a link for comparison with our own browser view. My vote, too, is that an accelerator is causing it. Spent a few hours on IRC once, where one guy claimed the other had to fix some striping in his new painting.. until we realized the artefacts were caused from the accelerator.
I use the same programs for every project, usually in the order of: Maya > ZBrush > Maya > Substance Designer > Substance Painter > UE4 > Photoshop. Once I had this workflow down, I was basically forced to use each skill for *almost everything I made (almost, unless the model doesn't require sculpting).
is that a response to my post? I definately wasn't suggesting that it stops each floor, rather that the force increases with each floor that cripples. meaning that the structure that was strong enough to support the floors is nowhere near enough to stop the floors when theyre moving. Once one floor buckles its the…