I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
I think we can do this for you, what is the start date and deadline date for your project? I work with Digital Shock, more info about us at digitalshock.net or feel free to email me at info@digitalshock.net. Thanks!
Yeah, they used to wipe the card info every time, but someone invented the lazyness preventor, where they'd save that info and you'd just click next a couple of times :P ps valve, add customizable folders in steam list.
To fix the seams, the game renderer needs to import the vertex tangent data created by the normalmap baker, not just the mesh and map. The tangent info is needed to solve the lighting properly. More info here. http://wiki.cgsociety.org/index.php/Normal_Bump#UV_Coordinates