Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Pretty straight forward but your right. I have seen people suggest advice to these guys regarding marketing elsewhere they straight up ignored it. Your game isn't going to just magically receive funding because your game looks great and you have industry experience. You only receive 20% of your funding usually from…
i think some people equate good, thought provoking games with independent games. and for some reason, they also think that independent games shouldnt make money just because theyre labeled indie. and if a game does make money then theyre sell outs. IW found a system thats fun. thats what games are, they let you have fun.…
Edit Poly/Editable Poly do not support fins, which are non-manifold meshes. Edit Mesh/Editable Mesh however does support this. So that might be the problem. If you only work in Edit Mesh, you can weld and it should stay that way. But if you convert to Poly or you export/reimport the model, it'll probably be split again.…
Some may or may not remember me posting this cat eons ago but I'm working on it again in earnest, now moved onto texturing. I got the initial blockout of colors and stuff done but I am at a loss for how I should proceed. The biggiest issues I am having trouble transitioning from blocky colors and tones to having the look,…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…