In maya's documentation the tangent space info is covered pretty well actually. http://download.autodesk.com/us/maya/2010help/files/Appendix_A_Tangent_and_binormal_vectors.htm Programmer's generally don't like to be told they are wrong by artists, but he clearly is in the case. You should do a quick test mesh without any…
I have a Bamboo tablet and a Monoprice tablet. The Monoprice is great for a fraction of the cost and much bigger. Here's a review: http://frenden.com/post/31659364200/the-little-monoprice-graphics-tablet-that-could And the tablet:…
I tend to split my uv on lightmap channel where there are 90° angles, imo the result looks better even if the lightmap is very small. Now i wonder if vertex color wudn't be a better choice for this kind of stuff like here : http://www.polycount.com/forum/showthread.php?t=68238
My humble contribution ^^ Feel free to do whatever you want with it! (but you don't forget to quote ^^ ) https://dl.dropboxusercontent.com/u/68294787/Crystal.rar
Day5: I spent the day reworking the armor to make it look more like Japanese Traditional Samurai armor. After removing the current breastplate , pads, and the arm bands, along with the skirt. I was at around 50k polygons. The polygon count went back up to about 62k when placing some of the new assets but it's still under…
I do like prop modeling, but i dont feel i ever got far enough into character art to consider it. I really want to find what one is best for me, as ive always been an artsy person. What really draws me to characters is how much personality they have and how big of a role they play in games. Thanks for that comment though,…