Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4 Learn on https://www.wingfox.com/c/8893_2670_24353 1. Knowing procedural modeling offers time-saving benefits. 2. Meshes can be edited without destructing them.Certain portions of operation can be reverted or modified easily which prevent harm to remaining…
@bentraje You need to use a release post-May 18 or 2.91+. Check Clear Image if you didn't already to ensure the bake won't be contaminated with previous failed attempts then set the Max Ray Distance to a low value, eg 0.001m. Previous versions of Blender had a misleading Ray Distance attribute which was more like an…
you should have manned up and brought your computer downstairs. 2 flights of stairs away doesnt seem like a lan to me. I had a lan over the break as well, 18 people brought computers, plus another 5 or so on the couch playing consoles. we had rented a bunch of round tables to put everyone on so we were all in the same…
Hey man, listen to what everyone on here is saying..You're 17 and have your entire life ahead of you..If you keep your attitude and determined outlook going there will be nothing but opportunity for you. Take care of you first and the rest will follow. Make sure that when you turn 18 studios can do nothing but hire you.…
(About new update of today 18/06/2013) Before restarting this project there a few days ago, I didn't know if I was going to keep the actual texturing or restart from the 3dsmax high definition mesh. I think it is a better idea to restart with new bases. It's not good to do things too fast. So, this is the hp mesh from…
The wear and tear looks good for me, but I´m not shure if the reflectance values and colors of your metals are correct. You should try Substance Painter if your going for PBR. Here are some helpful links that u may or may not yet have seen: http://www.marmoset.co/toolbag/learn/pbr-practice…
Adding to the Allegorithic related sessions at GDC: Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter on Wednesday, March 16th at 9:30am. It's a sponsored session during which NVidia will showcase the new IRay and MDL integrations in Substance Painter. An End-to-End Approach to Physically Based…
This is my take. Saying "I'm not going to school anymore" when you turn 18 can be dangerous. Go to community college for 2 years while building your portfolio. Try to take major in something relevant like computer science so you can have a back up plan if you can't get a job in the game field as an artist. Apply for…
FOUND IT FINALLY Just finished watching it Im kinda following in Adam's steps! Except i joined a team to make a mmo/mod when I was 15 now Im 18 slowly improving. The Nwn2 Engine was the worst piece of shit I ever used in my life and Im glad i used it too, it was a massive learning experience and got me into how normal maps…