Those bullets do not look like bullets it all imo. They look more like pencils than bullets. Here's an image of a couple of .50 cal rounds. I wouldn't advise using the last 2 in the image, but the others would be perfect. It seems you have a personal issue with using photosource, but at least use the silhouette of one of…
[ QUOTE ] I can still remember gawking at your loaded M4, until I got my hands on the mesh. [/ QUOTE ] Yes, we don't talk about that mess. What a hidious mess that model and texture where. Needless to say I have learned much since. I really should try my hand at weapon modeling again. EQ, where I mostly get fustrated with…
Hello guys, i am a 3d artist, i can draw decently with a pencil but i am struggling with coming up the exact details of things. I find it easier doing subtractive sketching in photoshop and making silhouettes but apart from some major big shapes, i cannot visualize the rest. Trying to blockout stuff in 3d will only…
I've just realized that a game engine and a shader system are like pencils: learning to draw rarely depends on how fancy your tools are. In my quest to make a career out of video games development I've learnt a lot, especially how much I "didnt know that I dont know". If I want to be able to craft my own shaders and…
Hello everyone, I hope all is well. I have been on polycount for quite some time but I have no clue why I haven't started up my digital sketchbook. But anyway, most of the stuff I'll be putting in here are 2D, 3D, and game dev stuff. So to break this in I'll put what I'm currently working on. I'm working on my version of…
Hello guys now on a good and deserved vacation and I am going to spend some of that time going back to the old pencil and paper :) A good offer (i think) came to me this day. A 21.5" FULL HD LCD Acer Monitor at the price of 1,500 MX (115 USD). A strong force is telling me to buy that thing immediatly but first I wanted to…
More and more each day we are reading and hearing of the industry letting go of more and more skilled employees but usually after the new year there is usually the biggest point of hiring for the new years worth of games. But the more I read online (on forums and game tab etc) I hear of more and more good people losing…
Anatomy is more a knowledge than a skill. Skills with tools are what determine if you can make what you know/visualize. Anatomy Knowledge: This muscle looks like this from the front, and it blends into this muscle here and yada yada. Sculpting Skills: Best to use this brush for this part here, let me mask this area out,…
This tool is fantastic! Now obviously its best suited for indie teams and large studios who don't have time to pencil in details, but I wouldn't use this tool for anything more than a learning tool personally. It's great at sort of teaching you what you need in order to communicate a material well. Its great how it breaks…
Well, when you were 3 years old and the pencil wouldn't go in the direction you wanted, drawing might not have been that relaxing either... :D I have a tendency to fixate on problems, so I use that to force my way through them when I'm learning something new. Rather than thinking of it as "a thing in my way" I look at it…