Hey, it might be cool if an admin chimes in on this, yeah? :) As it stands, we have no way of adding a proper tagging system to our site. We're pretty well locked in to what we have until we update the site from the ground up (thanks to Valve's generous offer in the Dota 2 contest, this will happen). When it comes to the…
The thing about Twitter that most people don't understand is that the reason it's a big deal is precisely because it's not a big deal. Setting up a blog, posting articles, managing facebook pages, moderating forums, promoting sites... these are all intensive processes. Facebook is actually pretty freaking complicated…
oh so moderators edit posts to conform with their personal tastes here awesome anyway seeing as my opinion wasnt good enough first time around, i'll try for round two. First person weapons seldom are seen upside down... And (of course, depending on the engine) it's generally a sick idea to give art some extra pop by baking…
/me is is totally not surprised to see Pior reply to this thread Seriously though... I can not survive outside without sunglasses even if its an overcast day, which i think either makes me look moderately cool :) or just like a complete douche I will echo this sentiment of anticlimactic-ism of an existence in hastily built…
Thanks Der Hollander I scaled the head down a little bit. good catch on the body size. ill try and work on the thickness tomorow but im done for tonight. Gif of what i did tonight:
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…
Last time I did racing game AI, I used splines. Waypoints are ok in more linear environments (e.g streets), but you can get much more control over your vehicle path using splines, especially in a Wipeout style track that has a lot of curvature. The spline paths seldom changed during development; how the AI adjusted to try…
Okay, so at the risk of sounding extremely stupid (though I'm assured there are no stupid questions), aside from being able to blend two tiling textures together much faster than creating a single diffuse map (say, for ease of use on modular building assets like walls etc.), are there any other benefits to using vertex…
Get a decentish Gamer video card, say Nvidia 460/560. Quadros suck for game dev, they're optimized to do things like anti-aliased wireframe on CAD models. When it comes to running realtime shaders and games(IE: UDK) a moderate gamer card will be much better. Get yourself an SSD too, say 120gb or so minimum. You'll see a…
Thanks. This is my first attempt at a full-body sculpt. I'd made a low-poly full body character in MAX before, but I needed to get with the times and try my hand at high-poly sculpting. It's been a long, slow, and tons of trial and error to get to this point. I had started out a while back with a try at just a head sculpt…