Update, started working on the forest area of the landscape, testing the tessellated stone wall material using a bridge mesh. I got few other rock and cliff meshes in the scene as well.
This was an attempt at photo manipulation that was intended to go up as a print in my flat's hallway: In the end I went with a landscape. :smiley: Could not stomach the thought of walking past this guy every day...
it was filmed in scotland, and vikings were all over europe, so maybe.. I mean, I think its supposed to be in scotland, because those initial landscapes.. those are very scottish.
Well, plus the fact that square highlights won't give you an entire landscape's worth of unique textures... it's a completely different issue, not really worth comparing like you did here.
Welcome! I particularly like this picture, its really quite lovely. It seems your landscapes are stronger than your characters at the moment. There's never enough environment artists around ehre
pffft. already saw this in minecraft. joking aside though. thats some really alien landscapes there. the last picture on the website looks like a still shot from an alien remake movie.
Awesome work! I'm sure this isn't the case irl but it'd be cool to see some mountains/landscapes out in the distance beyond the windows. Also some vegetation hanging down from the roof on the outside.
That would be awesome and really helpful. I had a difficult time trying to get it working correctly on outdoor scenes and with landscapes as well as with volumetric fog. Anyways, looking forward to your tutorial. Thank you!
If you're interested in using Instant Terra with Unreal Engine 4, we have posted a quick tutorial to help artists setting up the landscape and texturing it with masks. https://www.youtube.com/watch?v=oaM1NAoCzSs
Hey guys, here's another update. Going to start working on foliage and stuff like dust/wind particles next. I'll also make some background landscape meshes to add more depth.