I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
Hey everyone! It's been forever since I've posted on here, let alone browsed, ugh. Life is crazy these days Anyway, my girlfriend and I have been together since August, and it's been a crazy journey for both of us. We are both recently divorced and trying to find ourselves and find our happy. Our relationship is one full…
De-compiling the models: - Use CGFscape to extract the mdl files. - Then use CannonFodders mdl decompiler to break the .mdl down into .smd (you can use milkshape3D for this also which also imports .smd's and exports to .obj). - If you run into decompiling problems you need to open the .mdl file in a hex editor (hex not…
Hey I think this is going in the right direction so far, there's just a few more tweaks that I think you should make before you continue much further with her. The proportions are actually looking pretty good, the biggest changes I noticed are the shoulders, the arse looks a little high, and her face needs to be pushed…
Hey @hreazee, its looking really nice so far! To piggyback on enceer and Tectonic's comment with her eyes, I'd suggest you try to increase their size and bring them down slightly (along with the nose) to shorten the distance between her nose and mouth. I'm not sure if that's the direction you would want to take it, but it…
Hey thanks Joopson, those are some great crits. I was having troubles with the rib cage (still am). I liked your paintover of where it should be. And yeah she was the inspiration for the hair, although the hair would change. Always liked her music. For an update, I did some body work, trying to get a different vibe. She's…
Hey nice Job here! Like your idea! Its a very cool style. You did a great job sculpting clothes and details I love the skull bag, I thnk you could just work a bit more on her face to look more relaxed, her lips looks a bit weird... and you ould smoth a bit the nose in the part between the eyes to make it more soft... well…
Hey @dGreenberg, thank you man! Yeah I'm definitely leaning towards the realistic textures. That's more of my cup of tea and I'll be able to put a little bit of my own twist to the piece instead of directly copying it. Here is another update, I've touched up the proportions and anatomy and have started on the head sculpt.…
Hey there! I finally got too do more armor variations! I really tried too push myself and get different shapes and concepts, I like the shapes of the D and F so far and the idea she can glow on the dark as well since she is connecting with the night and moon I tried too keep her colours on that coolish palette, I'll design…
Hey, great model. I don't know if you're still open to adjusting the design, but I think she could use some stronger shapes in her costume design. Most of the shapes are relatively similar in terms of width. I think adding a couple more larger shapes, like bottom of her skirt, and some super small shapes to catch the eye…