@Vendetti, as opposed to trying to 'de-poly' I'm curious about the example itself. While not looking to replicate it's exact shape, would you say the original model first created a box, then reduced its sides to three and extruded/pushed from there?
Hey, I did the laces by making curves in maya to the shape i wanted the laces and then used the extrude along curve tool to make them into geometry. For the knot at the back i simply made 4 different Torus' and twisted them together.
Unless you mirror the face(only unwrap on side then mirror) you're never going to get a perfect distortion free unwrap on a nose, it really isnt posible, there will be stretching somewhere any way you do it because of the shape extruding out
cool was a script or plugin that rotates an selected edge to the ditection where the mouse is going, with the cursor as rotation point (like a brush), this would be cool to be acrivated with "ALt shift + random key" or something. would make spahe extrude work much faster
I bash most of the time. I find it easier to model in the details and extrude that geometry out, detailing as I go. I tend to find swooping annoying as adding loops sometimes messes up other areas which I was happy with.
Keeping an eye on this. Wondering how you placed the ribbs on to the roof shape in modo? First thought you used line extrude, but that makes the mesh feel really off...mesh constraints maybe?
@HAL They're being carried through from the front of the butt of the gun. Their purpose is for an extruded in area from the front, where a lock mechanism sits. I have a bit of cleanup to do in that area.
Thanks for the help guys! @Adam, I did your method of rotating it then extruding, then using the symmetry. Worked great for me thanks ^^ will post more when i have the block out finished!
thats how i do it... just extrude the faces inwards... the teeth and the gum is a seperated geo... if the char will be animated make sure the lips have the right shape on the inside... there should be space for the teeth...
Yes, exactly! Essentially, in the initial cylinder, there should be enough divisions that you shouldn't need to add extra edge loops to keep your hard corner after you've extrude that panel inwards.