Does sound very much like Flash Gordon (remember at the beginning, Ming is pressing the natural diaster buttons And he is commenting on Earth, Like "What is this planet called Earth?" and one of his buttons says "Earthquake" ) Eaither that or it's Q talking to Picard
I would say no and no. The AO artifacts are due to the intersecting objects - so the way to solve that is to merge the objects or enable the Two-Sided setting. I wouldn't recommend overlapping UVs - this might cause other problems as the faces are unlikely to line up perfectly. You could isolate the UVs that are completely…
My recommendation is that I don't want to use the middle button click - too carpal tunnely. Instead a reprogrammable side thumb button does much nicer. I am using G502. Very ergonomic to simply give a "squeeze" with the thumb rather than lifting and moving fingers.
Here is a really handy quicksave plugin. It saves incrementally at the push of one button, you no longer need to five through the file browser and manually rename your ztools. Super handy! http://www.zbrushcentral.com/showthread.php?49080-QuickSave-Update-Plugin-Button-Set-for-ZB3-(replaces-QuickSave)
Hm. Maybe a button when posting that enables notifications for the thread and is automatically checked ? Ive seen various forums use this. There is a lot of free space on the left of the save reply button. ZACDs solution sounds pretty good but you always had this "1 new mail" thing still
There's an Equalize Surface Area button, but that usually works better for bigger changes that would really stretch out a shape. For more minor changes you could try dropping down a few subdivisions (three or more), smoothing/relaxing the area a bit, and using the Tool:Subtool:Reproject Higher Subdiv Button.
ZRemesher and uv Master has removed a huge time sink for 3d artists at the click of a button. This gives more time for creating actual art. I'm all for getting rid of these tedious tasks and relegating them to the push of a button. UV mapping and retopologising is not what 3d art is about.
Make sure your low-poly object is all in one smoothing group. An easy way to do this is to add a Smooth modifier and just click the "1" button in the list of SG buttons. Or you could select all the faces in the object and click "1" down in the Smoothing Groups rollout.
in the UVunwrap modifier set the channel to 2 and then hit the reset button - if you no hit the edit button you should see the 2nd channel and be able to edit it. appearently it's a customer wish which is why autodesk implemented it that way. It took me 2 days to understand that - very bad design.
Why are there concentric edgeloops around the belly button? :/ Seems like the reason to do that, would be because you want the belly button to move around autonomously from the spine. BTW, Modelling something is fine. You don't have to Zbrush everything, and this is fantastic practice.