Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
Thankx guys! your help is greatly apreciated, you guys are right in all you said. and ive actually been thinking about how to aproach some of those issues, the hairline will have some hair going into it, and ive started doing bluish shadowns underneath her arms, the legs i might bring the shadow a bit further down. the…
Hey everyone, I wanted to share my progress on the elderly character
model. After receiving valuable feedback, I've focused on refining the eye
shader and enhancing the skin details to achieve a more realistic look. I've
also adjusted the overall proportions and added subtle age-related features to
better capture the…
To add to the good advice jose.fuentes and wirrexx have provided: It's often helpful to block out the basic shapes to dimension, add the support loops to the primary feature(s) then adjust the segment count on the secondary features to match the segment count on the primary features. Blocking out the basic shapes will also…
I think you need to take a look at some High-poly modelling tutorials from 3d-palace, eat3d and Polycount Wiki. Subdivisionmodelling.com was awesome but I think it has since died. The problem is here I think youve tried to model too much of the ship too quick, and lost focus on the forms themselves. The presentation is…
On what you have: ENIGMATIC - Lack of Lighting, just really dark and flat. - Ambient Occlusion WAY too strong. - Bold outline shader too strong as well. - Has potential to be a good scene, just doesn't have anything interesting besides the building. Needs more story behind it. Final Thoughts- Needs to have some sort of…
Hi, if you are using zbrush there is a skeleton model i think in one of the folders hit the , key i think it is and it brings up the list you can look through you'll find a head skeleton in there and perhaps some female heads and you can put yours within that one and see if it lines up, yes there will be different from the…
The overall proportions are looking pretty nice, good work so far. The face looks pretty good from the front but falls apart as it turns - and some proportions are off to begin with. I'd say the whole face could move.. down a little? In particular, the eyes. The brow ridge should be at about the same level as the top of…
Bring Bring... Bring Bring Warby: Hello? Valve: Hello Warby this is Valve, we would like to offer you a job. Warby: oh my chest... should my left arm be going numb? It feels like a fat man is sitting on my sternum.... I can't breath... THUD! Valve: meh... call the next one. Seriously tho, nice job. I'll give it a play…
grab Plasticity - you can thank me later https://www.youtube.com/watch?v=qvmiWHtAiqQ tute for the price of 2 starbuck coffees: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Blender Bridge Addon (Pro Version) - https://doc.plasticity.xyz/blender/install-blender-addon Addon…