This thread is silly. I have a feeling that you don't understand what subdividing is. It doesn't just magically make your model smooth. It divides each single quad into four quads. Keep subdividing it until you get the amount of detail you want. Usually around a few hundred thousand polys is fine to sculpt on since…
Thank you for the tutorial, I know it's not new but none the less :) I have a couple of questions if you don't mind. How big a surface area do you usually scan? Is there a certain distance that you find optimal from the subject and yourself? (how close do you usually stand when scanning?) I'm your tutorial I see you took…
If this is something you do for School/University class you should seriously talk with your teacher again. They should provide you with the required information to finish the assignment. Other than that look into ArtStation for examples how people usually present their texture maps. Usually you'd have the 3d mesh next to…
Hey there! I actually used Moonfruit, they usually have all made up template but didn't really digg any of those so I use a blank page and do it myself (my twin sister is a graphic designer too so she gave me some ideas). Moonfruit usually doesnt allow rollover effect but I manage to find a javascript to do it, think the…
Haha well here is my failed attempt finished, with a new workflow definitely faster then my old workflow. Now I just have to make it look better. I will be doing a more realistic version of brick/stone next time which is what I usually do, cartoony is out of my usual figured I would give it a try though. Oh well haha. In…
This is some really impressive stuff! I'm usually for saturated envs. But it shouldn't be very colorful just for the sake of it IMO. In this case I think the desaturated look work very well, especially since it's stayed away from the usual desaturated brown/beige that is SO common. I absolutely love the outside shots where…
CS2 will get a choppy cursor at times when I'm zoomed in close in Vista. It usually happens if I'm zoomed in close with a brush , then pan the image, then resume brushing it will get choppy. I think this relates to the Aero thing like Pior said (I have it disabled). It's not THAT big of a deal, usually if I hit CTRL + 0 to…
Yeah, to add to what Rorshach said, I usually have all of my elements divided into logical layers, and usually have all my screws and such on a layer. If you keep your sets neat and think ahead about what you will need to be able to select in photoshop you can just assign a different color to each layer when you render, it…
i usually sculpt with very low base meshes and try and do a quick unwrap with roadkill. in the odd cases i dont make quick uvs i usually use guv tiles, but since i switched to maya working with obj files is a lot easier so if i forget to put down uvs i can export my lowest subdivision and do a quick uv in maya and re-import
It certainly won't work with geometry that wasn't previously perfectly quaded. Even then it tries to remove the longest edge which is usually the diagonal line that was added by triangulation, but that isn't always the case so it usually screws up more than it gets it right. I wish there was a way to plot guide lines or…