yesh! you said the key word daz that's exactly what this is all about: the 'Z axis', what pushes the 3d form. it is the secret ingredient which i felt was entirely missing from the original skin. it may seem more asthetic, but it is essentially just a bunch of flat yet neatly pixel pushed highlights; there's no form! true,…
I think this could benefit from some hard edged vs soft edge - like at the bottom keep that very egyptian and hard edged, but in the middle columns maybe have them stay like they are and add some cracks and push the non uniformness kind of like a stonehenge thing.. then when you get to the top push the hard edges again..…
My understanding is that 20-30k is alright for your main characters (kratos is 20k) Not sure what the "next-gen" will be pushing though. And I've been working on tablet stuff for a while, so my counts are a bit low these days :P But i think the next push for assets seems to be displacement maps. so you would still have the…
Its really character and character design thats my passion. So i have been pushing anatomy and design, drawing and painting techniques as much as I can. I found it really has helped my 3D alot. this is where I really want to push after this environment project is over. Still have a huge way to go. but thats what the rest…
Thanks for the advice, I'll have to push up the texturing work considerably then. I think I was being really impatient and just wanted to push the projects out as soon as possible instead of spending more time making quality textures. It is a bit discouraging to hear that its not good enough, but I guess that's what I get…
Intresting thread, he looks so much better than your first body draft :) Right now the clothes look like silk (i have no idea what material it should be...) and he is more pink than red. push the saturation of the red material up a little and push the hue til its red and maybe darken it abit and it will be more like the…
I think this is looking really good so far, and I like that you didn't just make the mesh and recreate the texture in the tutorial. but I feel like you could push your lights and darks more. it doesn't really feel like anything, especially the hilt, is catching any light. I really want to see how you can push this forward,…
The sculpt was pretty quick to get to done as i only want it to bake out a nice diffuse but i wanted to add extra details like folds, stitching and some wear and tear to push the model a little further. My last hand painted character was very simple and i want to really push this one! Maybe i should use this character to…
You've got the right idea, but you can definitely make it better by pushing it a bit more. Take those cracks you have on the wood and push them and exaggerate them like the deep black gaps you made between the boards. You can also do the same thing to the metal, really emphasizing the highlights and creating some deep…
The cartoon references you picked had really good style direction, have you considered maybe injecting some of that to your current concept? A lot of the artists giving you criticism have very good points and I recommend considering them too. It will really help you push this further. However, ultimately you are the…