I wonder, if in some parallel universe his game was any good and for some inexplicable reason was founded, would he potentially have to put over 20 000 names in game textures? It would be something like "Phonebook: The Game"?
I use a GTX 970 4GB. The SD40-2 in my signature uses 8k, 4k, and 2k textures simultaneously in 3DO with no viewport slowdowns in 3DO whatsoever. You're probably fine with the hardware you have, but it never hurts to upgrade. :)
thanks for the info! i have a 1070 which is not quite ready for the spare part bin but would be a candidate to be repurposed for the mac when that's the case. i'm guessing this is still early days anyway, software-wise. i will definitely keep an eye on this.
Looking at the current price of the surface pro 4 its $899.00 in the us store and £749.00 in the uk store, urf. Yay vat i guess, direct conversion + 20% vat brings it to £700 Not looking forward to the books uk price!
After getting some solid crits from my friend, I ended up dramatically reshaping the head and adding geometry for the ears and dreads. Sitting at 700 tris, now. Still cartoony proportions, but the head is less ridiculous. Wires
hello, so i am following tutorial and the tutors sculpt goes from 250,000 to 300 from adjusting the sliders in decimation master but for some reason my sculpt wont go below 700 any ideas why? using dynamesh in tutorial.
Thanks for all input so far :thumbup: Here's a small revision that puts me close to my max budget: * Enigma Micro-ATX Case * Intel Core i3-4230 @ 3.4GHz * 8GB RAM * GeForce GTX 650 @ 1GB * 500GB HDD - I can save the SSD for my next build when I'm wealthier * Corsair 550W PSU I would save on RAM, but I've tried working with…
To this day I still use Riki's brushes back from his 2008 DVD. Never need anything else unless I'm doing something very specific. It should be fairly easy to find.…
artquest, i already have the filter turned to 0.0 (it's a habit, but I don't think it actually effects Viewport2.0, unless I'm looking at the wrong Filter, it's in the file node - effects -filter ya? my guess is it looks a little blurry due to texture resolution. Unfortunately when I laid out UVs way back it wasn't the…