I was under the impression that PBR was just a really cohesive system for realistic style shaders due to the way it tries to model itself after real-life materials, making it a little easier to keep cohesion in a game with a realistic style. I wasn't aware it destroyed all NPR or otherwise artistic possibilities in…
It's based on the already existing character animations (i.e the rig). I would be drawing over the model as it moves frame per frame. These frames would then be played back in the game on top of the model. Since it's traditional animation, it could be anywhere from 10 frames to a thousand. Though mind you, I could cheat by…
I ordered a Sager myself a couple months ago. They are the only company on the market (aside from apple who charges 2x for similar hardware) to offer what I wanted in a laptop: Small size (13.3") i7 Dedicated GPU (765m) And most importantly, a high quality IPS screen (the macbook pro retina is really the only screen better…
Been playing this a little bit. Honestly, I had tons of fun just running around the citadel, talking to the NPCs, looking at the environment. I got the feeling I was in that world. Did anyone else get that feeling? I'm almost wishing they made a game that takes place in the ME universe that had no combat. Just travel and…
That gameplay video was awesome! I haven't played previous hitman games, but this really got my interest running. I hope there are lots of those outdoor scenes with lots of npc:s. That for me is next gen.
looks cool still, the engineering screen is interesting - looks as if there's gonna be a peek into the daily doings of the base...wonder if the npcs are just repeating patterns :) . Is it me or is there a slight inconsistency in the texture qualities? The 2nd screen with the soldier, the texture look crisp, even on the…
They most likely cant compete with Skylanders I once played Skylanders at a friends house and that was about the worst thing Ive ever played in my life. Children games are one thing, but this is just braindead, there is zero challenge and each time you have to think for a single second about what to do next to progress,…
You might have a look at these two (found by googling "Kismet Dialog", try that as well): http://www.chrispesce.com/kd.html http://www.3dbuzz.com/vbforum/showthread.php?98422-NPC-Dialog-System