Regarding AZ's claims of Pacific northwest US beers: If you like malty (high alcohol) beers with lots of tangy hoppy bitterness, then the Pacific northwest is king. Here are a few of my favorites: Dick's ESB - Maltier than a typical English, a bit roasty. You can't go wrong with anything made by Dick's. My favorite…
Sure thing! Rewrite it for your own needs, i hope it helps others too! What it does is: - set all VISIBLE subtools to highest subdivision lvl - bake all layers per subtool - polypaint from polygroup -message out how many subtools affected p.s.: i decided that decimation must be done by hand per subtool...so i did not…
Here's one I wrote for just updating the textures on the selected objects: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexSelected() { waitCursor -state on; source AEfileTemplate.mel; string $mats[]; string $files[]; string $sel[]=`ls -sl -tr -l`; for ($node in $sel) { string $shapes[] =…
I came back after 10 years in concept art and returned to game 3D art. I've got to tell you: it's near impossible to learn from Discord. Barely any feedback. After a day, it's buried under other people's stuff. Maybe I'm old [and I am ;D], but I miss forum times.
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…
Hi everyone. I'm trying to sort out a script I need for combining and readying building assets for Unity for Maya. My outliner looks like this: I have to click on storehouse_t0_LOD0 in this example and when I run the script it goes through and deletes history, freezes transformations and combines the msh_ groups that are…