I'm sculpting it by free design just throwing at her anything that I think would look good. If you have an idia what would be nice to add just tell me and I will definatly think about it ! Let's see what this project ends up looking !
CALIBRATE IT! We had one at work recently and most people got to try it, but it wasn't being calibrated so you'd just go in and put it on. Many (most?) people ended up feeling sick, myself included. Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit…
Hey guys, I'm having an issue with scultping, when I lift my pen off the tablet the command continues for a few seconds and it's getting frustrating trying to do precise commands. e.g. when I move to a location, it spins around as I move my tablet off. Any suggestions to resolve this? I've tried initializing and opening…
[ QUOTE ] as far as i know, that is just the way unrealed is out of the box. 8-bit alphas can't have lighting, so if you want it lit...you'll have to go back to 1-bit alpha. but a solution would be nice! [/ QUOTE ] Lit translucency is supported in one of the versions of UE3 I just can't remember if that's a released…
The detail you achieve on your armor is wonderful. The one with the horned girl about to chomp on an apple is worthy of a redeux; the posing of the wrist is a bit funky, almost unnatural. Maybe her teeth could be sinking into the fruit just a bit? I dunno, something to try. You achieve dynamic posing well. Keep up the good…
Thanks! :D I think I will definitely be going back to the face now that I've had a fresh look at it. It is a bit on the smooth side, I want to make it a bit sharper as you said with the jaw and cheek area, she actually looks too young! Just posting to show I'm still alive! Had a busy week (I know, that's not a good…
I miss that feature so much in Substance Designer . Asked them for decade to do it . So we could import a plane and squeeze it for some 256x2048 texture preview without searching through hard drive. And also thanks for letting drop a packed texture and use a selected channel as roughness, metal etc without any extra tricks…
Hi Alec, Welcome to polycount =) Bones are still bones, verts and faces attach to them and UV coordinates are created and textures are made. That's about as much as they share. How you interact with all that seems different enough to cause some pretty big growing pains when switching. They're still separate products with…
Hey everyone, I know this is unlikely a new topic here but I really could do with some advice. First things first of course is my portfolio: https://www.artstation.com/jordanch So I studied Game Art and graduated back in 2015 but unfortunately had an absentee course leader/lecturer who taught us little and just gave us…
Thanks Kitty! Yeah I did add edge loops to the eyelids when I was rigging it cus I found out there wasnt enough _________________________ So basically if I changed the Vertex from 60 to 58 and then I deleted non deformer history , What that means is that the new mesh is now finalized, so it deletes the old original and…