Katon's class is for games, not cinematics. There are, of course, things that will translate but you're better off taking a Sze Jones class or something if thats your focus.
Film composition doesn't apply unless the game takes over control of the player's viewpoint, at which point it's not a level design issue but a cinematics one.
Well, there's a reason that most characters have the sword strapped tightly across their backs. It's a hell of a lot easier to work with. Is this for a game or pre-rendered cinematic?
Hey guys, I thought it would be fun to share my little vacation project and get some feedback from you. I always love to read about other peoples progress, hope you like it. It has been a while since I even touched a 3D program. I did some small tests here and there but this is a big project for me. I had to relearn most…
Embark on a sojourn through a dystopian city, where rain and twilight meld into a canvas of muted grays, and the brilliance of neon lights punctuates the shadows. My concept art infuses vitality into this sci-fi noir tapestry, seamlessly marrying realism with enchanting narratives. Immerse yourself in the intricacies of…
Hi! I’m Digital Artist focusing most in 3D Modeling, Digital Sculpting and Texturing for Games and Cinematic. Have a nice day. Portfólio: chsjacinto.artstation.com
Hey Adam, we are looking at a baked RayFire (http://www.mirvadim.com) animation working inside the Unreal Engine. Almost worthless for gameplay but awesome for cinematics.