Depends on your texturing method. You could tile a texture along the length, or you could break it in half to go all unique. Usually organic models are best as unique uv (all inside if 0-1 space) while mechanical models are usually best with tiling layout (trim sheets, see modular page on the wiki). Look for Millenia's…
I always see a doctor more specialized in the field needed. I've had digestive issues in the past, so my regular doctors are usually side-specialized in internal medicine. Then if need be, I see a full on specialist like a gastroenterologist. As MoP said, general practitioners usually pack their days tight and thus make…
Yeah, like autopsy said, you can try new thermal paste (don't put on too much), and reseat the video heatsink. Many times you don't need to take everything apart. Usually you can take a few screws off the back, then remove the keyboard and have access to many things. Usually you only have to disassemble everything to…
How well organised/developed is it? I mean do you have to create the classes yourself organise and program all the game logic. I usually get stuck on that part when I try engines, they usually just provide functions which do things alot better than the lower level way, but you still have to figure out and build up the…
A lot of good advice in this thread. When I feel like that I try to change up my routine, do something different that I usually wouldn't do or meet up with some old friends who I know I'll have a good time with. It usually gets me back on track, hopefully you will too. Noia your video made my night lol!
I usually have problems UVing, dealing with seams and knowing where things should be located when I texture (I tend to have to switch between programs alot to keep the eyes from looking wonky usually), so I was wondering if there was a way I could deal with it easier. Does anyone know if there is a way to maybe do a quick…
Hey Everyone, I'm looking to animate a few walk and run cycles and am looking for a speed to animate to. For those that work/have worked in games, could you give me a common Meters Per Second of distance traveled for a character? A heavy, slow-moving character usually walks at X meters per second and runs at X meters per…
Thanks guys . I am working at some 20m high cliffs from lidar laser scanner. With hard /split edges the lods are usually is lesser of a problem since vertex normals stay in same direction usually . But because of number of reason I had to go all smooth and face weighted normals and when it came to lods the whole thing…
just a few words on taking pictures when you set your fstop you set it depending on the effect you want. The shutter speed setting will be determined by the light meter. The camera will tell you if the image is averaged, underexposed or overexposed. I say averaged because when the camera says the picture has the perfect…
not to refute anything said here, i realize maya is by far not the strongest modeler out there, but in its defense, not making bad geo like that isn't difficult to avoid once you know what you are doing, and cleaning it up usually only take a couple of steps. just a couple tricks like the ones i mentioned is usually enough…