Those wood arches, beams, pillars, and trim pieces create the perfect places to divide up the model of the walls and ceilings. No one is going to notice a modeling seam if it's hidden by a architectural seam. As far as getting everything into place in engine, UE4 has a helpful grid snapping function you can use. Just build…
Hey everyone! Sorry for the wait! My classes this semester have me running all over town for supplies. Anyway, here is a quick three dee update for ya! The first shot shows a few of the pieces created currently for a modular set. I just watched the modular workflow video again on 3d motive.…
PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
Hiya guys! It's about time I keep a journal on the progress I make on all of my environments. I will be focusing on environments and props most of the time, there will also be some Unreal related stuff such as blueprints and shaders setups perhaps but we will see about that. For now just some environments I already…
Hey guys, I'm spending the summer trying to get as comfortable as I can with the hi to low poly way of environment modelling as well as modularity. I'm doing a sci-fi corridor scene, cliche I know but theres tons of ref and as its a confined environment it's easier than an outdoor scene I think. I'm using this project as a…
Hello :) I have done some looking around on the wiki here and various (tons) of youtube videos and everything seems so be very specific to the task at hand and Im struggling to find a concrete answer of what is the best practice for texturing modular buildings. - So I'll use an example: lets say I was going to model the…
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Loved the sale, picked up the UDK terrain vid, Vertex Blending one and this modular building one. Just watched the modular building vid and man I wish I had this vid when I was trying to learn to do modular stuff in school. Would have made things so much simpler. The video was great, covered the material extremely well and…
Awwwwww man! You beat me to it! I was SOOOOOO working on that quake pistol... if I wasn't involved in what I am now, it would already be in my folio.... dddddaaaaaammmmmmmmmmmmmmmmmmmmmiiiiiiitttttttttttttttttt!!!!!!!! header looks much better :) Yeah there needs to just be some more variation on the rest of the content.…